Light Cycle Arena

Light Cycle Arena

Created in: Unity, Maya, Photoshop, and Pen and Paper
The purpose of this level design was to try to recreate the feeling of the Light Cycle battle in Disney's Tron Legacy. The arena was made to emulate the scene where Sam Flynn races against Clu's riders and eventually escapes with Quorra. The level was first designed on paper and then constructed in Maya so that the custom geography could be created. Simple texturing was done in Photoshop, and everything was assembled within Unity. While this never made a fully playable game, the level does allow the player to navigate around, interact with powerups, and leave a visual light trail behind it.

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Paper Arena Design
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Custom Arena Model In Maya
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Unity Workscreen 1
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Unity Workscreen 2
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Unity Workscreen 3
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Unity Workscreen 4
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Unity Workscreen 5
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Unity Workscreen 6